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<title>jerrell</title>
<link>http://www.blogigo.com/jerrell</link>
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<language>en</language>
<dc:creator>jerrell</dc:creator>
<dc:publisher>jerrell</dc:publisher>
<pubDate>Thu, 11 Sep 2008 11:45:00 +0200</pubDate>
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<title>Blood Elves</title>
<description>&amp;quot;Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel&amp;#39;Thalas. These high elves, as they called themselves, created a fount of vast, magical energies within the heart of their land - the Sunwell. Over time, they grew dependant on the Sunwell&amp;#39;s unstable energies - regardless of the bitter lessons they&amp;#39;d learned in ages past. During the Third War, the villainous Prince Arthas invaded Quel&amp;#39;Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly ninety percent of the high elven population. In addition, he used the Sunwell&amp;#39;s energies to resurrect Kel&amp;#39;thuzad - a powerful undead Lich - thereby fouling the Sunwell&amp;#39;s mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate. In the midst of the elves&amp;#39; darkest hour came Kael&amp;#39;thas Sunstrider - the last of...</description>
<pubDate>Thu, 11 Sep 2008 11:45:00 +0200</pubDate>
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<title>&quot;Differences Between Horde and Alliance Storytelling In Wrath</title>
<description>&amp;quot;The Alliance arrives on boat to Northrend through the fjord (which is probably the most beautiful entry into any zone ever) into Daggercap Bay where they land in the middle of a vrykul attack. Here we learn a lot about the history of the Vrykul, through some very cool quests that take the us to the the past. First we see the flashback of an ancient vrykul couple whose baby is cursed. The father wants to kill the infant before King Ymiron sees him, but the mother begs to let her hide the baby far away from Northrend so he can grow up. In a second vrykul settlement the visions show vrykuls gathering around King Ymiron who has a speech about their gods (the titans) leaving them, because noone else they know about has powers to inflict such a terrible disfiguring curse on them. He commands his subjects to deny their gods, as he, the king will protect them. At the same time he orders every cursed baby to be murdered to keep their bloodlines pure. For us it is obvious however, that the cursed babies are...</description>
<pubDate>Thu, 11 Sep 2008 11:43:35 +0200</pubDate>
<link>http://www.blogigo.com/jerrell/Differences-Between-Horde-and-Alliance-Storytelling/5/</link>
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<title>Paladin&#039;s Retribution Talents</title>
<description>&amp;quot;Divine Storm An instant weapon attack that causes Holy damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 20% of the damage caused. 20% of base mana, 5 yd range, Instant cast, 10 sec cooldown Righteous Vengeance Increases critical damage bonus of your Judgement and Divine Storm spells by 5%/10%/15%/20%/25%. Swift Retribution Your Retribution Aura also increases casting, ranged and melee attack speeds by 1%/2%/3%. Crusader Strike An instant strike that causes 110% weapon damage. 8% of base mana, 5 yd range, Instant cast, 6 sec cooldown The Art of War Reduces all damage taken by 1% and gives your Hand of Freedom a 33%/66%/100% chance to remove Stun effects. Fanaticism Increases the critical strike chance of all Judgements capable of a critical hit by 5%/10%/15%/20%/25% and reduces threat caused by all actions by 6%/12%/18%/24%/30% except when under the effects of Righteous Fury. Sanctified Wrath Increases the critical strike chance of Hammer of Wrath...</description>
<pubDate>Thu, 11 Sep 2008 11:41:47 +0200</pubDate>
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<title>Tanking in the Lich King</title>
<description> 
&amp;quot;A pally will spend 39 to 43, maybe 51 redoubt &amp;amp; shield Spec on Mitigation. In this 67 point spec I have spent X talents: 36 Mitigation 7 Stam 43 Total 7 Reduce mana cost 16 Threat (includes Talents with threat and mana reduction) 23 Total 1 Kings I have 4 points for more spec mitigation or threat. Best Guess a Prot war would use 26-31 Mitigation &amp;amp; 5 Stam for 31-36 Total. Best Guess a Feral would use 21-24 Mitigation and 8 Stats for 29 to 32 Total. Best Guess a death knight would use 18-24 Mitigation and 3 Stats for 21 to 27 Total. death knight is really a guess. So my pally non-AOE DPS will plain sink. Because I can not afford to buy dps talents in the Ret tree like a death knight/Feral can. By having to spend so many talents for Mitigation &amp;amp; stam, then I will be so much better at tanking melee, so that you would never even consider letting a anyone melee tank over a Prot Pally. By a Talent Cost only basis Prot Pallys should be considered the best MT for melee boses then Warr, Feral...</description>
<pubDate>Thu, 11 Sep 2008 11:40:15 +0200</pubDate>
<link>http://www.blogigo.com/jerrell/Tanking-in-the-Lich-King/3/</link>
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<title>&quot;Dungeons and raids</title>
<description> 
&amp;quot;All 25-player raid bosses have had their cash drops increased. All 25-player raid bosses that drop set tokens will now drop a new token. Players will not require an attunement quest to enter Hyjal any longer and will not need an attunement to enter the Black Temple any longer. Players who have fulfilled an attunement quests to the Black Temple and Hyjia will be bestowed the title &amp;quot;&amp;quot;Hand of A&amp;#39;dal&amp;quot;&amp;quot;. You may at present fight the prince Kael&amp;#39;thas and Lady Vashj without first killing all the other bosses in their respective dungeons. The volatile cloud and Frost Breath Spell are now treated properly as a movement impairing a spell. Non corporeal undead and mechanical are now sensitive to bleed effects. Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however. Gems obtained through Heroic difficulty instances are no longer Unique-equipped. Loot dropped by...</description>
<pubDate>Thu, 11 Sep 2008 11:36:04 +0200</pubDate>
<link>http://www.blogigo.com/jerrell/Dungeons-and-raids/2/</link>
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<title>Basic Warrior Strategy</title>
<description> 
&amp;quot;The Warrior arriors are one of the most popular classes in World of Warcraft; mostly because they are versatile, loveable and available to every race in the game. Though they are quite gear dependant, there are clear differences between beginner warriors and veterans of the class. Being one of the more important classes (Priest tops the list), warriors can effectively tank (they do this better then anyone else), do great damage (berserker stance) as well as solo (going battle stance or berserker stance will increase your damage-per-second, coupled with an insane amount of armor will make soloing a breeze). Easy soloing, group compatibility and a solid role within the game, what&amp;#39;s not to love. Class Role Class role is a very gentle topic with warriors. A lot of warriors (for some apparent reason) want to be like a rogue - dealing insane amount of damage and somehow keep their insane armor count. Doesn&amp;#39;t work that way fellas or gals. Warriors were designed not to have the greatest...</description>
<pubDate>Thu, 11 Sep 2008 11:33:06 +0200</pubDate>
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