jerrell

Sep 11, 2008 at 11:45 o\clock

Blood Elves

by: jerrell   Keywords: wow, gold

"Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thalas. These high elves, as they called themselves, created a fount of vast, magical energies within the heart of their land - the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies - regardless of the bitter lessons they'd learned in ages past. During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly ninety percent of the high elven population. In addition, he used the Sunwell's energies to resurrect Kel'thuzad - a powerful undead Lich - thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate. In the midst of the elves' darkest hour came Kael'thas Sunstrider - the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magics that once empowered them. Renaming his people blood elves, in honor of their fallen countrymen, he taught them how to tap into ambient mystical energies - even demonic energies - in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's tutelage, Kael and his blood elves have regained much of their former power. Unfortunately, the blood elves' practice of embracing demonic energies resulted in them being shunned by their former comrades in the Alliance. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland, where they can reunite with Kael'thas and achieve the golden destiny he promised them. Draenei Nearly twenty-five thousand years ago, the eredar race arose on the world of Argus. They were extremely intelligent and had a natural affinity for magic in all its myriad forms. Using their gifts, they developed a vast and wondrous society. Unfortunately the eredar's accomplishments caught the attention of Sargeras, the Destroyer of Worlds. He had already begun his Burning Crusade to eradicate all life from the cosmos, and he believed that the brilliant eredar would be pivotal in leading the vast demonic army he was gathering. Thus, he contacted the eredar's three most prominent leaders: friend Kil'jaeden, Archimonde, and Velen. In exchange for the loyalty of the eredar race, Sargeras offered untold power and knowledge. Although the offer sounded very tempting, Velen had a vision of the future that filled him with sick dread. Sargeras had spoken the truth: the eredar who joined the Dark Titan would indeed gain enormous power and knowledge. However, the eredar would themselves be transformed into demons. cheap wow gold Velen saw the Legion in all its terrible might and witnessed the destruction it would wreak upon all of creation. He hastened to warn Kil'jaeden and Archimonde, but they dismissed his concerns, for they had been enticed by Sargeras' promises. They gave Sargeras their allegiance and were transformed into colossal beings of depthless evil. mp3 players The sheer power that Sargeras commanded made direct opposition unthinkable. Velen nearly despaired, but his prayer for help was overheard. A being came to Velen and explained that it was one of the naaru, a race of sentient energy beings bent on stopping the Burning Crusade. world of warcraft gold The naaru offered to take Velen and any other like-minded eredar to safety. Deeply relieved, Velen gathered the other eredar who had thus far refused to join Sargeras. Naming themselves the draenei, or ""exiled ones"" in the Eredun language, the renegades barely escaped from Argus, with the Burning Legion only moments behind. wow gold Kil'jaeden was furious with what he felt was Velen's betrayal, and the demon vowed to hunt Velen and the rest of the draenei to the ends of the cosmos if need be. The Legion chased the draenei for many thousands of years. The draenei visited many worlds and explored much of the known cosmos in their quest to find safe harbor. wow gold Still the Legion would not give up its pursuit. Meanwhile, the enigmatic naaru race blessed the draenei with Light-given knowledge and power. The naaru explained that there were other forces in the cosmos that would stand against the Burning Legion. wow gold kaufen One day the naaru would forge them into a single unstoppable army of the Light. Deeply affected by the naaru's words, the draenei vowed to honor the Light and uphold the naaru's altruistic ideals.

Sep 11, 2008 at 11:43 o\clock

"Differences Between Horde and Alliance Storytelling In Wrath

by: jerrell   Keywords: wow, gold

"The Alliance arrives on boat to Northrend through the fjord (which is probably the most beautiful entry into any zone ever) into Daggercap Bay where they land in the middle of a vrykul attack. Here we learn a lot about the history of the Vrykul, through some very cool quests that take the us to the the past. First we see the flashback of an ancient vrykul couple whose baby is cursed. The father wants to kill the infant before King Ymiron sees him, but the mother begs to let her hide the baby far away from Northrend so he can grow up. In a second vrykul settlement the visions show vrykuls gathering around King Ymiron who has a speech about their gods (the titans) leaving them, because noone else they know about has powers to inflict such a terrible disfiguring curse on them. He commands his subjects to deny their gods, as he, the king will protect them. At the same time he orders every cursed baby to be murdered to keep their bloodlines pure. For us it is obvious however, that the cursed babies are human babies and the terrible curse is the Curse of Flesh. Horde exclusive stories: when first arriving on the zeppelin from Undercity in Vengeance Landing, I found myself in a battle between the Forsaken and the Alliance, where the Forsaken fleet won. This impressed Prince Keleseth (Scourge ambassador to the Vrykul, more about him) so much, that he offered the Forsaken to rejoin the Scourge. The High Executor of Vengeance Landing refuses this kind invitation and sets us on a mission to kill Prince Keleseth in Utgarde Keep. The story of the Scarlet Onslaught starts in the Dragonblight questhub Venomspite where there are a series of tasks that deal with their newly built fortress nearby: New Hearthglen. After stealing horses, executing captured Forsaken, some torture, removing leaders and stealing the diary of High General Abbendis you witness an event where an even higher ranking Scarlet officer, named Grand Admiral Westwind casts a very peculiar nullifying shield on himself and basically lets you and your friends kill the High General. Westwind was presumed dead for years and he suddenly reappeared as Abbendis writes in her diary. He also gave some interesting orders that allowed Raven Priests (basically shadow priests) and Death Knights into the ranks of the Scarlet Crusade. When High General Abbendis dies, Westwind teleports with an ""I will see you fools in Icecrown"" laughter. There's definitely something evil going on here. Coming accross a note in Icecrown confirms that Grand Admiral Westwind is indeed there, on an island just north of the mainland called Onslaught Harbor where one of the biggest Scarlet Crusade fortress is set up. Beating the information out of his captains and killing his resurrected friend, Archbishop Landgren reveals that he is indeed up to no good, but just what kind of evil did he make a pact with. With a bigger party around you, the Admiral can be confronted. Thanks to some preparation his immunity shield can be dispelled and when he is almost killed his true identity is revealed! Mal'ganis is back! WHAT. The Frostmourne didn't kill him for good. buy wow gold The answer has to wait as he quickly escapes back to the Burning Legion. Now back to WHAT. Are the soulless nathrezim dreadlords unkillable. mp3 players Or are they just more powerful than Ner'zhul and the Frostmourne they were originally sent to supervise. You can check out all 16 pictures from both events. The 7th Legion Front is an elite battalion of the Alliance, currently they are being deployed against Naxxramas in Wintergarde Keep. world of warcraft gold Upon arriving to the halfway destroyed fortress there are a number of scourge spies impaled, things are in bad shape. To prepare against the necropolis the Commander of the battalion shows images of the Naxxramas bosses with a short description of them, too. The attack against them is lead by a lich called Thel'zhan the Duskbringer. wow gold His plans are further helped by experiments on the dead in a nearby mausoleum. To stop it we recover its phylactery and with a bigger 7th Legion unit go to confront him, but the first spell cast in the fight stuns everyone. Bolvar Fordragon arrives and through the discussion it is revealed that Thel'zan is indeed Father Indigo Montoy from Brotherhood of the Light who we entrusted with the Phylactery of Kel'thuzad. wow gold He was a false agent for the Scourge which explains how Kel'thuzad was resurrected again and how Naxxramas was moved so quickly back over Northrend. We supply wow cheap gold for local customers. You may buy wow gold from our website We provide the cheapest wow gold all the wow servers and the first class service to our loyal and reliable customers. wow gold kaufen We have available stock of wow easy gold on most of the servers, so that we can do a really instant way of delivery.

Sep 11, 2008 at 11:41 o\clock

Paladin's Retribution Talents

by: jerrell   Keywords: wow, gold

"Divine Storm An instant weapon attack that causes Holy damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 20% of the damage caused. 20% of base mana, 5 yd range, Instant cast, 10 sec cooldown Righteous Vengeance Increases critical damage bonus of your Judgement and Divine Storm spells by 5%/10%/15%/20%/25%. Swift Retribution Your Retribution Aura also increases casting, ranged and melee attack speeds by 1%/2%/3%. Crusader Strike An instant strike that causes 110% weapon damage. 8% of base mana, 5 yd range, Instant cast, 6 sec cooldown The Art of War Reduces all damage taken by 1% and gives your Hand of Freedom a 33%/66%/100% chance to remove Stun effects. Fanaticism Increases the critical strike chance of all Judgements capable of a critical hit by 5%/10%/15%/20%/25% and reduces threat caused by all actions by 6%/12%/18%/24%/30% except when under the effects of Righteous Fury. Sanctified Wrath Increases the critical strike chance of Hammer of Wrath by 25%/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25%/50% of all damage caused bypasses damage reduction effects. Sanctified Seals Increases your chance to critically hit with all spells and attacks by 1%/2%/3% and reduces the chance your Seals will be dispelled by 33%/66%/100%. Repentance Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. 9% of base mana, 20 yd range, Instant cast, 1 min cooldown Divine Purpose Reduces your chance to be hit by spells and ranged attacks by 1%/2%/3% and reduces the duration of movement slowing effects by 10%/20%/30%. Vengeance Gives you a 1%/2%/3%/4%/5% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 2 times. Judgements of the Wise Your Judgement spells restore mana to up to 3 group or raid members totaling 20%/40%/60% of the damage caused. You can find descriptions on the individual panels by checking out the source link below. Enjoy! We are a world class wow gold store online. We supply cheap wow gold, the cheapest wow gold to our loyal and reliable customers. You may buy cheap wow gold here. There is wow gold for sale; you can buy really cheap world of warcraft gold here. " """In the coming weeks, we will see a new content patch"" Eyonix officially announced today. This patch will introduce a good portion of the old world Wrath-related content and UI improvements, and will probably start the pre-Wrath opening event. Check out Eyonix's list of what is being implemented and what it may mean after the break. mp3 players New class spells and talents Stormwind Harbor Barbershops in capital cities Zeppelin towers outside of Orgrimmar and Tirisfal Glades Two brand-new Arenas featuring challenging new layouts, terrain hazards, and moving obstacles Guild calendar Hunter pet skill revamp New profession: Inscription It's actually rather interesting to me that inscription was included in this list. Jewelcrafting has been solidly restricted to owners of the Burning Crusade expansion, with the only trainers for the profession in expansion-only cities. It seems that Blizzard is not taking that same tack with inscription, instead allowing all subscribers to learn it. world of warcraft gold This may be simply because it provides some long needed support to enchanting, or it may be we'll see jewelcrafting trainers show up in Stormwind and Undercity as well. Two things that haven't shown up: Death Knights and Dance Studios. There were rumors a while back that Blizzard would add Death Knights before Wrath to give people a chance to get familiar with the character and to hit 70 so they could level with their friends through Northrend. wow If that's still in the cards, Blizzard's keeping that hand close to the chest. Dance studios, which would allow you to change your character's /dance emote, have been a promised feature of Wrath for some time. However, we're deep into the Beta process and there's not a single mention of them, nor has Blizzard indicated that they are delaying or canceling the feature. wow gold My guess is that they're holding off for a BlizzCon unveiling. By guess, I mean hope, because Saturday Night Fever just doesn't seem very Death Knightish to me, you know. Other than that, this seems to follow the pattern of the pre-BC content patch to a tee, and it should be nice to play around with all the new class talents (and use them to farm up that last bit of gold) before the expansion hits. wow gold We are a world class wow gold store online. We supply cheap wow gold, the cheapest wow gold to our loyal and reliable customers. You may buy cheap wow gold here. wow gold kaufen There is wow gold for sale; you can buy cheap wow gold here. We have mass available stock of world of warcraft gold on most of the servers, so that we can do a really instant way of wow gold delivery.

Sep 11, 2008 at 11:40 o\clock

Tanking in the Lich King

by: jerrell   Keywords: wow, gold

"A pally will spend 39 to 43, maybe 51 redoubt & shield Spec on Mitigation. In this 67 point spec I have spent X talents: 36 Mitigation 7 Stam 43 Total 7 Reduce mana cost 16 Threat (includes Talents with threat and mana reduction) 23 Total 1 Kings I have 4 points for more spec mitigation or threat. Best Guess a Prot war would use 26-31 Mitigation & 5 Stam for 31-36 Total. Best Guess a Feral would use 21-24 Mitigation and 8 Stats for 29 to 32 Total. Best Guess a death knight would use 18-24 Mitigation and 3 Stats for 21 to 27 Total. death knight is really a guess. So my pally non-AOE DPS will plain sink. Because I can not afford to buy dps talents in the Ret tree like a death knight/Feral can. By having to spend so many talents for Mitigation & stam, then I will be so much better at tanking melee, so that you would never even consider letting a anyone melee tank over a Prot Pally. By a Talent Cost only basis Prot Pallys should be considered the best MT for melee boses then Warr, Feral and death knights in that order. death knights and Ferals are very close in cost mitigation and that is why they have such high DPS. If Ferals and death knights are to have really good DPS, then they need to be much weaker tanks than Prots. Unless Ferals Niche is DPS. And death knights niche is casters so you would need to reduce death knights DPS to match PROTs. Or basically make death knights so weak that they can only tank melee in 5 mans and Heroics and not 10 mans. Blizzard has said that is not so. Great DPS is a Niche and I think that is Ferals. Sinlge Target Aggro Multi-target Aggro Physical Mitigation Magical Mitigation Poor Fair Good death knights 1 0 3 Bear 1 2 1 Pally 1 2 1 Warrior 0 3 1 We are sure that you will get your desired wow gold on order, if you buy wow gold here. Be a wow gold supplier, we understand that our buyers' time is valuable. In order to save your valuable time, we work out a good idea to help you to buy wow gold in a easy and convenient way. This is our websiteWelcome to come here and find your desired goods. First of all, take a look at our price of wow gold. You will find it is a loyal and reliable store of cheap wow gold for sale online. At that moment, we are a loyal and reliable wow gold store online. mp3 players " "Heroic Leap Leap thoursough the air and slam down on all enemies within 5 yards of the target area, causing 50% weapon damage and stunning them for 2 seconds. 15 Rage, 8-25 yards range, Instant, 45 seconds cooldown Titan's Grip Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28%/26%/24%/22%/20% slower than normal. Furious Resolve Reduces thourseat caused by attacks in Battle and Berserker Stance by 4% and increases your total Staminutesa by 2%/4%/6%. world of warcraft gold Rampage Warrior goes on a rampage, increasing attack power by 30 and causing most successful melee attacks to increase attack power by an additional 30. This effect will stack up to 5 times. Lasts 30 seconds. wow This ability can only be used after scoring a critical hit. 20 Rage, Instant Bloodsurge Your Bloodthirst critical hits have a 33%/66%/100% chance of reducing the swing time of your next Slam by 100% for 5 seconds. Intensify Rage Increases the rage generated from damage taken by 10%/20%. wow gold Improved Berserker Stance Increases attack power by 2%/4%/6%/8%/10% and reduces thourseat caused by 2%/4%/6%/8%/10% while in Berserker Stance. Precision Increases your chance to hit with melee weapons by 1%/2%/3%. Bloodthirst Instantly attack the target causing [ 45% of AP ] damage. wow gold kaufen In addition, the next 5 successful melee attacks will restore 1. 5% of max health. This effect lasts 8 seconds. wow power leveling Damage is based on your attack power.

Sep 11, 2008 at 11:36 o\clock

"Dungeons and raids

"All 25-player raid bosses have had their cash drops increased. All 25-player raid bosses that drop set tokens will now drop a new token. Players will not require an attunement quest to enter Hyjal any longer and will not need an attunement to enter the Black Temple any longer. Players who have fulfilled an attunement quests to the Black Temple and Hyjia will be bestowed the title ""Hand of A'dal"". You may at present fight the prince Kael'thas and Lady Vashj without first killing all the other bosses in their respective dungeons. The volatile cloud and Frost Breath Spell are now treated properly as a movement impairing a spell. Non corporeal undead and mechanical are now sensitive to bleed effects. Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however. Gems obtained through Heroic difficulty instances are no longer Unique-equipped. Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased. Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate. Caverns of Time: Heroic Black Morass Rift Keepers and Rift Lords now have reduced hit points. Caverns of Time: Mount Hyjal The Vials of Eternity quest is no longer necessary for entry to Hyjal. This quest is still required for faction rings. Azgalor's Rain of Fire now affects a smaller area. Caverns of Time: Old Hillsbrad. The Human Illusion effect will now always be removed properly when a player leaves the instance. Hellfire Citadel: Magtheridon's Lair. Many gameplay elements of the encounters in Magtheridon's Lair have been changed to decrease their overall complexity and difficulty. Tempest Keep: Kael'thas The Vapor Clouds in the Kael'thas encounter are significantly easier to see. Tempest Keep: The Mechanar The Mechanar: It is no longer possible to gain an additional Badge of Justice by bringing Cache of the Legion keys obtained in other copies of the instance. Tempest Keep: The Eye Void Reaver is now immune to Vindication again. mp3 player We do not know whether this information stir up your interest in world of warcraft or not, if you read this content carefully, you will find it useful for you to choose your desires dungeon and raid, even more it can help you to find the player in the same camp to exploit wow gold. " "Championing At WWI 2008 a new exciting feature was announced. As long as you wear the tabard of a faction, you gain reputation with that faction in any level 80 dungeon in addition to whatever reputation the mobs of that dungeon award. world of warcraft gold Obviously for this, tabards would become purchasable at lower than exalted reputations. Patch 8885 added spells and tabards for 4 factions. Argent Champion: You champion the cause of the Argent Crusade. wow All reputation gains while in level 80 dungeons will be applied to your standing with them. Ebon Champion: You champion the cause of the Knights of the Ebon Blade. All reputation gains while in level 80 dungeons will be applied to your standing with them. wow gold Champion of the Kirin Tor: You champion the cause of the Kirin Tor. All reputation gains while in level 80 dungeons will be applied to your standing with them. Wyrmrest Champion: You champion the cause of the Wyrmrest Accord. wow gold All reputation gains while in level 80 dungeons will be applied to your standing with them. Inscription The first batch of lowlevel glyphs where implemented in this patch so we can go further into the mechanics of the new primary profession. How does it work. wow gold Aside from glyphs, inscriptionists can scribe scrolls, create parchments for Enchanters to put their Enchantments onto, and create tarot cards that can be turned in for rewards at questgivers.