antmilan

Aug 29, 2007 at 09:27 o\clock

WoW: What's the "Gold Teams"?

WoW: What's the "Gold Teams"?

Have you think that you get full tier 2 even tier 3 within one month when you are just level

60? How? Please check it out below:

There are countless "Gold PuG" raids that take place each day... even for the veryend game

instances such as Naxx or AQ 40. These "Gold Teams" are made up of usually about 20 or 25

experienced raiders that take along some noobs to gain gold and gear. No vent or online

speaking software is used. The raids work this way: after each boss, players bid for the

items that drop (starting at 100g for example for tier 2 sets) and people can go on

increasing their bids till the others drop. Then at the end of the raid, all the gold is

SPLIT UP BETWEEN ALL THE MEMBERS OF THE RAID. This can easily get you 300g per run. I've had

some runs where I've gained 1k gold because people would bid 8000 gold on Ashkandi for

example :D. This system is very different, and caused people to rush through content, and

that is quite a pity. Another one of my friends managed to collect all his tier 2 gear and

some tier 3 within 2 and a half weeks of hitting 60... However it allows people to earn gold

to combat the HUGE inflations that occur in WoW China.

link:

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Aug 25, 2007 at 08:39 o\clock

WoW Worrior Tanking Guide: Devastate Performance Analysis

WoW Worrior Tanking Guide: Devastate Performance Analysis

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Due to the misleading tooltip of devastate, there?s been some discussion as to the worth of this ability in tanking, how it compares to sunder & heroic strike, whether fast or slow weapons benefit more from it.

This guide will try to explore the workings of devastate, compare it to other tanking moves, explore where it?s useful and finally run some simulations to see what speed weapon benefits most.

This guide is valid as of patch 2.0.7. I will try to update if things change in future patches.

The tooltip on devastate rank 3 is:

?An instant weapon attack that causes 50% of weapon damage plus 35 and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of the Sunder Armor effect.?

This suggests that the devastate formula is:

(wpn dmg + normalized ap) x 50% + 35 + # sunders x threat

Testing during the TBC beta by Lavina / The Venture Co ? EU (http://forums.wow-europe.com/thread.html? topicId=78137860&postId=780908615&sid=1#0) showed this to be false. The testing showed the actual formuala to be:

(wpn dmg + normalized ap) x 50% + 25 x # of sunders + threat

This is a significant departure from what the tooltip indicates. The tooltip states a serious threat generator, the actual formula suggests a dps tool with added aggro.

As of 2.0.7, live testing shows Lavina?s formula to hold true still. This guide will use that formula.

Since the beta testing was done, devastate innate threat has been increased to 101.

How to maximise the effectiveness of Devastate?

An examination of the formula shows that devastate benefits greatly from the number of sunders on the mob. Let?s test devastate with 0 sunders and 5 sunders.

Assumptions:
Warrior is level 70, wielding a 71.7 dps GM/HW Slicer 2.6 speed one-hand sword.
Warrior has 1400 attack power.
Mob is also level 70 with 4000 base armor.

Armor reduction formual is: (Armor / (Armor - 22167.5 + 467.5 * Enemy_Level)) * 100
Mob armor mitigation with 0 sunders:
(4000 / (4000 ? 22167,5 + 467,5 * 70)) * 100 = 27.5 %
Mob armor mitigation with 5 sunders:
(1400 / (1400 ? 22167.5 + 467,5 * 70)) * 100 = 11.7 %

Weapon damage range = 149 ? 224, average damage = 186,5
The warrior?s white swing would be, on average, 186.5 + 1400 / 14 * 2.6 =
447 before armor mitigation,
323 after mitigation,
394 after 5 sunders.

Devastate results with zero sunders:

Damage = (186.5 + 1400 / 14 * 2.4) x 50% + (35 x 0) = 213,25 * (1 ? 27,5%) = 155
Threat = 155 + 101 = 256 threat

Devastate results with five sunders:

Damage = (186.5 + 1400 / 14 * 2.4) x 50% + (35 x 5) = 388,25 * (1 ? 11,7%) = 343
Threat = 343 + 101 = 444 threat

Even without the armor reduction effect of sunder, the presence of sunder ups damage of devastate considerably. Along with the sunder effect, the damage has more than doubled.

Is Devastate better than Sunder Armor?

Sunder Armor at max rank does 301 aggro per application, lowers target?s armor by 520, can be stacked 5 times for the armor reduction effect but continues to generate threat past those initial 5.

Assuming we have already put the 5 sunders on, should we keep on spamming sunder or using devastate? Without any points in improved sunder armor, both sunder and devastate cost 15 rage and are spammable on the global cooldown. As seen from the above example, devastate delivers much higher threat than sunder armor.

What if we put in points to improved sunder armor? Assuming we also have focused rage, our devastates become 12 rage, our sunders become 9 rage. So we can ask two questions:
(1) Which move delivers higher threat per rage?
(2) What is the weapon damage required for devastate to surpass sunder armor?

From our previous calculation, devastate threat with 5 sunders = 444.
Sunder Armor at max rank does 301

Devastate Threat per Rage = 444 / 12 = 37
Sunder Armor Threat per Rage = 301 / 9 = 33,4

Devastate gives better return for the rage spent. We do both higher threat AND do dps, whereas sunder has no damage component.

So is devastate better because we used a high dps weapon? Let?s see what dps weapon is required to outdo sunder.

(wpn dmg + normalized ap) x 50% + 35 x 5 + 101 = 301

301 ? 101 ? (35 x 5) = 25 / 50% = 50. With any weapon + AP combo doing more than 50 damage per hit, devastate will deliver higher threat than sunder armor. A level 70 warriors just AP contribution will be higher than 50. Therefore devastate is a better tool than sunder armor under any condition.

Is Heroic Strike Better Than Devastate?

Due to HS being a ?on next swing? ability and the somewhat unpredictable rage cost and differing spammability, making a direct comparison is harder. We can at the most model different scenarios and test.

Heroic Strike Rank 10 does: A strong attack that increases melee damage by 176 and causes a high amount of threat. Causes additional damage against Dazed targets?

Testing has shown the ?high amount of threat? to be 196.

Normalized AP applies only to instant attacks therefore HS uses regular AP mechanics.

HS (10) damage = wpn dmg + ap + 176

For our warrior this means = 186.5 + 1400/14*2.6 + 176 = 622.5
Before armor mitigation = 623
After migitation = 452
After 5 sunders = 550

Obviously the single hit damage of HS is significantly higher. However, devastate is on the global cooldown timer, 1.5 seconds, while HS is on the swing timer of our slow weapon, 2.6 seconds. Let?s compare dps. Since HS is additional fixed damage to white swings, we can only compare HS extra damage per second to devastate dps as devastate dps is also in addition to white swing damage.

Devastate dps = 343 / 1.5 = 229
Heroic Strike dps = 176 / 2.6 = 67,7

From a pure dps point of view, the additional dps effect is significantly lower compared to devastate.

Heroic Strike of course benefits from a faster weapon, so lets see if using the GM Quickblade, with the same dps but 1.8 speed makes any difference regarding dps.

GM Quickblade data:
Damage range = 103 ? 155, average damage = 129
Speed = 1.8

HS(10) damage = 129 + 1400/14*1.8 + 176 = 485
Before armor mitigation = 485
After mitigation = 352
After 5 sunders = 428

Devastate damage = (129 + 1400/14*2.4)x50% + 35x5 = 359.5
Before armor mitigation = 360
After 5 sunders = 318

Devastate dps = 318 / 1.5 = 212
HS dps = 176 / 1.8 = 97,7

Despite delivering big numbers on individual hits, the additional damage cannot catch up with devastate just because we use a faster weapon.

Since we want to see if HS can outdo devastate in a tanking situation, we also need to see the threat generation and the rage cost of it. Since devastate is on a global cooldown timer and HS is on a next swing, the only way we can compare the two is if we take a time frame and measure threat & rage performance.

We?ll take a 27 second fight to compare. This assumes the 27 seconds start after 5 sunders are applied.

During this time, we can do 15 Heroic Strikes OR 18 devastates and 15 normal white swings, since devastate is on a global cooldown and does not consume white swings.

Damage from 15 Heroic strikes = 15 x 428 = 6420
Threat from 15 Heroic Strikes = 15 x (428 + 196) = 9360
Rage cost of 15 Heroic Strikes = 9 x 15 = 135
Threat per second = 9360 / 27 = 347
Threat per rage = 69,3

Damage from 18 Devastates = 18 x 318 = 5724
Damage from 15 white swings = 15 x (129 + 1400/14*1.8) * (1- 11.7%) = 4093
Total damage = 5724 + 4093 = 9817
Rage cost of 18 devastates = 18 x 12 = 216
Rage gain from white swings = 15 x ((272,9 / 274,7)*7,5+2.5*1.8)/2 = 89
Net rage cost of 18 devastates = 216 ? 89 = 127
Total Threat = 18 x (318 + 101) + 4093 = 11635
Threat per second = 11635 / 27 = 431
Threat per rage = 91,6

So, even with a fast weapon that favors Heroic Strike on a per hit basis, Devastate significantly outperforms Heroic Strike in dps, total threat, threat per second, threat per rage categories.

Admittedly, the white swings that help put devastate in front of HS are subject to glancing blows but even with glancing blows factored in, Devastate outperforms HS to such an extent that it should always be the preferred threat generator

Edit: Edited the HS dps part to make clear that HS damage is really HS bonus damage per second, as per suggestions below.

Aug 23, 2007 at 08:34 o\clock

LOTRO Review

LOTRO Review

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I have fond and distinct memories of my Mother's horrified look as I walked around the house singing "Where there's a whip, there's a way," and even more fond memories of the humorously bewildered look as I tried to explain her where I got the phrase from. A few years later, I had the pleasure of being able to read the books that these fantastic movies came from, and further enjoy the tales of Tolkien on yet another level. In the recent past, the new movies have brought the story even more to life with epic Hollywood flare. Turbine takes [b]Lord of the Rings Online to the next step - we've read about the world and we've seen movies of it, but in April 2007 we get the chance to gather our fellowships and embark on our own adventures and tales in Middle Earth.

I've played a range of games from UO to WOW and what holds my attention more often than not are the diversions and the community - I have Centipede and Space Invaders if I want to sit around gaining points and leveling. LOTRO seems to have drawn a lot from existing popular MMOGs and added in a range of extras to create a familiar yet unique game world.

The following categories will receive a numerical rating from 1(worst) to 10(best), and a brief summary of why I rated it how I did. These ratings and impressoins will be from my perspective - that of a casual gamer.

Races (9.0) - "Who are you going to believe, me or your own eyes?"

The races are the standard fare of hobbit, elf, dwarf, and human. Elves... oh, elves. Turbine spared us the exaggerated stupidity of several recent MMOGs. Female elves have clothes, male elves don't look like goth rejects, and both the donkey-ear handlebars and the double bowling balls for breasts are pleasantly absent. Turbine refrained from making the race a legion of promiscuous attention whores, and for that I thank them very much. Humans, are your middle of the road race. As usual, they're average at everything and can be all classes. Dwarves, are the short little stocky guys that you know and love. Hobbits are neat. They are the little busy folk that really add life to the land. You'll notice The Shire seems to come alive with both player and NPC hobbits. Appearance choices for each race change based on the place of origin you choose for your character. My old dark-skinned brown-eyed Gondorian looks extremely different from my pasty white green-eyed redhead gal from Rohan.

I gave the Races a 9.0 because there isn't really any way to improve on the races other than to make up some new ones and that wouldn't fit in the lore too well. While they are the same races we are used to, they managed to make them less annoying and irritating than in most recent MMOGs.

Aug 22, 2007 at 09:56 o\clock

World of Warcraft: Wrath of the Lich King

World of Warcraft: Wrath of the Lich King

In the cold, harsh northlands...The Lich King Arthas has set in motion events that could lead to the extinction of all life on Azeroth. With the armies of the undead and the necromantic power of the plague threatening to sweep across the land, only the mightiest heroes can oppose the Lich King's will and end his reign of terror for all time.

And More...

 

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Aug 21, 2007 at 08:01 o\clock

LOTRO: A World of Warcraft Clone?

LOTRO: A World of Warcraft Clone?

How is this a World of Warcraft clone?

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Before you people who say this is a clone answer me, let me state a few things.

There are a few "similarities" that I have noticed.  But the ones I've noticed are few and far between. 

The first thing that is evident is the interface.  Okay.  The interfaces are similar when you first start out.  But I can hardly say that justifies it being a WoW clone at all.  And for the people who look at that alone and determine it to be a clone, have you tried pressing CTRL and at the same time?  Give it a try and you'll see that if that's what bothers you it can be fixed pretty darn quickly.

Another thing I noticed is that you have to go see a trainer to acquire/use some of your skills.  Yeah, and that has been the case in just about every MMO that I have played.  Not all, but dang near 90% of them.  So, I'm kind of confused about this whole thing here too.

Seriously, outside of those two things, what is it that people are saying makes it a WoW clone?  I mean, when people were saying it was a WoW clone I was expecting it to be just like WoW.  I mean, a "clone" is an exact duplicate.  And I know that even if people were using the word loosely you would still expect a good deal of the games to be just alike.

Now, that being said, there have been many things in the game that I have found completely different than WoW.

First, is the way you build your character.  There are skills you acquire from doing things in the world.  Like if I keep killing the demon dogs in the Barrows, I get a special skill for smashing their killer canine skulls.  This is a skill that I can then develop by taking on more of the beasts.  I don't see this in WoW.

Second, the way you progress your character development.  You take those skills you learned from being out in the world and fighting things (note that the things you fight are completely voluntary, you don't want to build up the skill you get from smashing demon dogs, you can move onto another beastie) and you apply those skills to your character any old way you like by visiting a Bard and placing them on your character sheet.  The possibilities are endless here depending on two things.  One, what creatures you decided to keep fighting to develop your skill higher, and two which skills from that developed skill set you put into your characters skill tree.

Another thing that is different is the graphics.  This one I REALLY do not understand.  I read some peoples posts saying that the graphics are the same.  No Way!!!!  They are completely different.  WoW looks like a cartoon.  LotRO does not look like a cartoon.  It has a different feel to it.  I don't know how to describe it, but cartoon does not come to mind.  It fits Middle Earth well and does it sincere justice.  Having a game look like a cartoon would not do Middle Earth well, in my opinion.  I watched the LotR cartoons and never liked them.  However, this I do like.

Another difference is the story line in Lord of the Rings Online.  It is good.  It is enthralling.  And it is a very important central part of the game.  It's not something half ass thrown together, it is something that you are a part of throughout your journeys.  You go on quests with NPC's who lead the way.  They talk to you and you talk back to them.  You follow them and they lead you through the story.  And it all ties together to give you a feeling of being in the middle of an epic tale.  This is not in World of Warcraft.  As a matter of fact, I always felt that Wold of Warcraft would have been more aptly named, "World of leftouttheWar-in-Warcraft".  In LotRO there is a battle going on and you live it in the story line.

Another big difference I noticed is the focus turned away from just acquiring goodies.  WoW was a raiding game.  You went for that big ol loot.  That was pretty much the goal of the game.  I have not seen one person talking about their "phat loot" while playing LotRO.  Why?  Because that's not the main focus of the game.  That alone changes the whole game to me.  You're not there just to slash away and do raiding so that you can look cooler than someone else or kick their butt.  This is a story driven game.  An interesting story at that.  So, I don't miss the PvP.  I don't need it to keep me interested in this game.

I could go on and on about the differences, but I think you guys get my point.  And I'm going to leave the rest open for whoever wants to post some more.  I don't want to make my initial post too long or hog the topic.

I just really think that a lot of people played the beta for a short time, saw the interface, got to level 10 maybe (which is so just the very beginning of the game) and made a quick assumption.  They haven't seen the rest of the game nor experienced the neat little things that you get to see later on. 

Have fun!   

Aug 13, 2007 at 05:57 o\clock

MapleStory Assassin/Hermit Guide: Weapons to Use

MapleStory Assassin/Hermit Guide: Weapons to Use
From starting out it is very simple to know what wow gold
weapons to use. maplestory mesos
It is universal to follow the order I am about to give you
funded
or non funded.

Level 10-14. Garnier
Level 15-19. Steel Titans
Level 20-24. Bronze igor (Skip if not funded)
Level 25-39. Meba with 7 100% scrolls
Level 40-49. Dark avarice with 7 100% scrolls
Level 50-59. Dark or sapphire slain using 7 60% scrolls
Level 60-69. Dark gigantic using 7 60% scrolls
Level 70-89. Dark or green scarab using 7 60% scrolls, this
can last you easily through a mamba
Level 90-99. Casters using 7 60% scrolls

Note that when using 60% scrolls a good scrolled claw is +5
or higher,
anything lower should be rescrolled.
Note I will update this list once more claws are available to
OMS
Note that trying out 30% scrolls are definetely worth it, but
don't test
your luck