antmilan

Mar 19, 2007 at 03:55 o\clock

Now I can be a Ragnarok Online mania!

Rognarok Online
Now I can be a Ragnarok Online mania!

Character upgrades using card combinations!
Mix and match different cards and create your own, unique item.


What is a card?

Depending on the type of card, they have specific attributes. When attached to a weapon or armor, the card will exhibit its hidden abilities. Cards can typically be obtained through monster drops, and there are several different rare cards available.

How to use cards

There are weapons and armor that have 'slots'. If you add the card to these slots, the weapon or armor will then have the attributes of the card. The better the weapon, the more slots available to add different cards. But once a card is added, you cannot separate it from the item so be cautious in choosing which card to add to which weapon or armor.

Unlimited card combinations!

Place the armor or weapon you wish to add the card to in your inventory along with the card you wish to use. Double click on the card and select which weapon or armor the card should be added to. The card should then be added to the slot of the selected weapon or armor. If there is more than one slot, the ability of the item will change depending on which cards and how many of them are used. Mix and match different cards and create your own weapons and armor.

Mar 16, 2007 at 09:33 o\clock

Ragnarok Online's unique PVP

Monsters are no longer your only enemy. Now experience Player VS Player battles !!!

Don't miss out on a chance to experience the thrills and spectacular battles amongst characters
in an arena type of setting.

Yoyo & Nightmare Mode

In Ragnarok Online, you can enjoy two different PVP modes, 'Yoyo Mode' and, 'Nightmare Mode' which includes experience loss and item drop penalties. Pick the mode you which to try and join!
PVP mode is only available to characters higher than level 31.

How to join a PVP mode

You can enter the PVP waiting room with the help of the PVP doormen, located in the inns and pubs of each town, and a fee of 500 Zeny. Choose the room fit for your character's level and enter the room to begin the PVP battle. There is also a room with no level restrictions prepared for those "hardcore" players who wish to battle against players of any level.

How to battle in PVP mode

The same rules apply in PVP battles as when in combat outside of the arena.

The rank is determined by the experience gained only in the PVP mode. It is displayed as 'Current Rank / Number of Players' in the bottom right corner.

PVP experience is calculated starting with a base of 5 points.
Each victory will give you +1, loss will apply a -5 penalty.
If you experience drops below 0, you will be expelled from the PVP arena. But if your experience is higher than 0, but you have fainted, you can ask a friend or player for help to regain your health and continue.

Mar 15, 2007 at 06:55 o\clock

GuildWars PvP Primer: Leaving the Nest

GuildWars PvP Primer:

The PvP Primer article series was constructed to help new players get started in PvP, and much of what has been covered you have been able to try out on your own, without finding a team. Beyond what we've been able to teach in this series, PvP has a wealth of complex features, and much of this complexity results from the ongoing interaction of players, teams, skills, builds, and maps to create unexpected synergy or to flawlessly execute common strategies. Two teams, for example, can take the same build and play it differently, depending on individual player strengths, the tactical ability of the leader, the map, and the opposing team. We could try to describe the many intricacies of this process, but you'll have better luck by just jumping in and accumulating your own PvP experience.

This final lesson in the Primer series offers some resources that can help you as you continue improving your PvP skills. It also provides some information about the arenas you will encounter as you continue to play PvP.

If you'd like to continue learning PvP, we suggest you join a guild if you haven't already. Or start one of your own. Either way, learning PvP will come much easier if you are part of a group of players who meet regularly and compete in Team Arenas, Alliance Battles, Heroes' Ascent, and Guild-versus-Guild (GvG) combat. Even though many guilds have established membership and veteran players, new guilds form all the time, and new PvP players constantly enter the game. Generally speaking, guilds do accept recruits with limited PvP experience, provided they have an open mind, a receptive attitude, and a genuine desire to improve. For more about finding guilds and networking with other players, read this Primer article.

In addition to the practical, on-the-play experience you'll get by joining a guild and playing a lot of PvP, you will also want to keep current with the "metagame" (current trends) through in-game Observer Mode, our State of the Game articles, and our Guild Wars wiki website, which provide information about what is happening currently in GvG and other PvP arenas. External sources, such as fansites and forums, also offer a tremendous body of information, especially about the nuances of more advanced PvP. Check out our list of official fansites for PvP discussions and insights from experienced players. You can also try visiting the public forums of top guilds on the official Guild Wars ladder to learn about their PvP philosophy or to see if they are recruiting.

Mar 15, 2007 at 06:52 o\clock

GuildWars PvP Primer: Leaving the Nest

GuildWars PvP Primer:

The PvP Primer article series was constructed to help new players get started in PvP, and much of what has been covered you have been able to try out on your own, without finding a team. Beyond what we've been able to teach in this series, PvP has a wealth of complex features, and much of this complexity results from the ongoing interaction of players, teams, skills, builds, and maps to create unexpected synergy or to flawlessly execute common strategies. Two teams, for example, can take the same build and play it differently, depending on individual player strengths, the tactical ability of the leader, the map, and the opposing team. We could try to describe the many intricacies of this process, but you'll have better luck by just jumping in and accumulating your own PvP experience.

This final lesson in the Primer series offers some resources that can help you as you continue improving your PvP skills. It also provides some information about the arenas you will encounter as you continue to play PvP.

If you'd like to continue learning PvP, we suggest you join a guild if you haven't already. Or start one of your own. Either way, learning PvP will come much easier if you are part of a group of players who meet regularly and compete in Team Arenas, Alliance Battles, Heroes' Ascent, and Guild-versus-Guild (GvG) combat. Even though many guilds have established membership and veteran players, new guilds form all the time, and new PvP players constantly enter the game. Generally speaking, guilds do accept recruits with limited PvP experience, provided they have an open mind, a receptive attitude, and a genuine desire to improve. For more about finding guilds and networking with other players, read this Primer article.

In addition to the practical, on-the-play experience you'll get by joining a guild and playing a lot of PvP, you will also want to keep current with the "metagame" (current trends) through in-game Observer Mode, our State of the Game articles, and our Guild Wars wiki website, which provide information about what is happening currently in GvG and other PvP arenas. External sources, such as fansites and forums, also offer a tremendous body of information, especially about the nuances of more advanced PvP. Check out our list of official fansites for PvP discussions and insights from experienced players. You can also try visiting the public forums of top guilds on the official Guild Wars ladder to learn about their PvP philosophy or to see if they are recruiting.

Mar 14, 2007 at 04:20 o\clock

Ragnarok Online:An anguished cry in the night...

Ragnarok Online

On the evening of March 13, 2007, in Aldebaran a loud cry of "SHENANIGANS!" was heard from the direction of Juno. This reporter stopped their interview with the Wild Rose in Town and used my press pass to get a Kafra warp to Juno to get the scoop!

Upon investigating I found Leprechaun O`Riley standing outside the Juno Airship hangar. This is what he had to say...

Leprechaun O’Riley "I twer packed an` ready te start me journey`f `sploration in de Shwarzwald Republic. Me bags were sent ahead an` already stowed, merrily I boarded de ship. Soon `s I stepped up on the Gang Plank me flesh broke out in a cold sweat, an` dat means only one thing fer Leprachauns, our treasure is in peril! A`fore I twas two steps on the ship I saw before me, me arch-nemesis staring coldly back at me, un-phased by me newly gained stature and mastery o` the secret Green Ale brewing process."

"I knew my trip twer over, and I cried "SHENANIGANS!". All I needs is me treasures from de ship."

There you have it, if you are brave enough to face the serpents on the airship then you should visit O’Riley at the Juno Airport.

He will be on Layover at the Juno Airport from March 13, 2007 to March 20, 2007, at that time the menace should be quelled by the Rekenbar Corporations L3 Somatology squad

Good luck!
Rune-Midgard Press

Mar 13, 2007 at 06:40 o\clock

Story of RAGNAROK

by: antmilan   Keywords: ragnarok

Story of RAGNAROK:

After the long and gruesome war between God, Humans,
and Demons...
Scarred during the dangerous moments in battle, and avoiding total destruction altogether, the Humans, God and Demons entered a long truce

The 1000 years of fragile and forged peace...

In the land of Midgard, the existence of peace eventually led the humans to erase their memories of the scars and hardships of the wars in the past. Not remembering the faults of the past, culture was spreading throughout the land along with selfishness, corruption, and arrogance.

Then one day, strange occurrences started happening, breaking the balance that once existed in Midgard. There came a strange howl from the boundaries that divided the humans, God, and demons; creatures began attacking; increasing earthquakes and hail - and...
The mysterious legend of demons...
As the fragile peace began to fall apart, stories about the parts of Ymir, protecting the peace, began to spread among the adventurers. Forgetting the true nature of it, people set out to seek each of the pieces for their own selfishness, and the wealth that would come with it...

Mar 12, 2007 at 06:58 o\clock

Guild Wars : Celestial Tournament

by: antmilan   Keywords: guild, Wars

  
In preperation for automated tournaments, Guild Wars is hosting the Celestial Tournament, where 10 guild members (8 participants and 2 alternates) go head to head against other guilds to claim the title and the prize, including cape trims, potions, and (for the winning team) ATI Radeon X1950 XTX Video cards!
from the official website:

After talking with a number of guilds and reading discussions on various fan forums, we have changed the rules for the Guild Wars Celestial Tournament team rosters to allow up to ten guild members (eight participants and two alternates).

The Celestial Tournament is an effort to prepare guilds for the transition to automated tournaments, which will only allow eight members of a guild to participate for each specific event. Up to three tournaments will occur each day and, to be clear, eight different members of your guild can sign up and play in each event. Therefore, your guild is not limited to the same eight players per season, only per event. Since the Celestial Tournament take places over a two-month period instead of in a single multiple-hour period (the schedule for automated tournaments), we recognize that it could prove difficult for the same eight players to be available every round.

The number of prizes awarded per team is still limited to eight. After the tournament ends, tournament leaders have the responsibility to inform ArenaNet which eight members of their tournament rosters receive the prizes.

Mar 12, 2007 at 06:49 o\clock

Guild Wars : Celestial Tournament

by: antmilan   Keywords: guild, Wars

  
In preperation for automated tournaments, Guild Wars is hosting the Celestial Tournament, where 10 guild members (8 participants and 2 alternates) go head to head against other guilds to claim the title and the prize, including cape trims, potions, and (for the winning team) ATI Radeon X1950 XTX Video cards!
from the official website:

After talking with a number of guilds and reading discussions on various fan forums, we have changed the rules for the Guild Wars Celestial Tournament team rosters to allow up to ten guild members (eight participants and two alternates).

The Celestial Tournament is an effort to prepare guilds for the transition to automated tournaments, which will only allow eight members of a guild to participate for each specific event. Up to three tournaments will occur each day and, to be clear, eight different members of your guild can sign up and play in each event. Therefore, your guild is not limited to the same eight players per season, only per event. Since the Celestial Tournament take places over a two-month period instead of in a single multiple-hour period (the schedule for automated tournaments), we recognize that it could prove difficult for the same eight players to be available every round.

The number of prizes awarded per team is still limited to eight. After the tournament ends, tournament leaders have the responsibility to inform ArenaNet which eight members of their tournament rosters receive the prizes.

Mar 12, 2007 at 06:40 o\clock

Guild Wars : Celestial Tournament

by: antmilan   Keywords: guild, Wars

 
In preperation for automated tournaments, Guild Wars is hosting the Celestial Tournament, where 10 guild members (8 participants and 2 alternates) go head to head against other guilds to claim the title and the prize, including cape trims, potions, and (for the winning team) ATI Radeon X1950 XTX Video cards!
from the official website:

After talking with a number of guilds and reading discussions on various fan forums, we have changed the rules for the Guild Wars Celestial Tournament team rosters to allow up to ten guild members (eight participants and two alternates).

The Celestial Tournament is an effort to prepare guilds for the transition to automated tournaments, which will only allow eight members of a guild to participate for each specific event. Up to three tournaments will occur each day and, to be clear, eight different members of your guild can sign up and play in each event. Therefore, your guild is not limited to the same eight players per season, only per event. Since the Celestial Tournament take places over a two-month period instead of in a single multiple-hour period (the schedule for automated tournaments), we recognize that it could prove difficult for the same eight players to be available every round.

The number of prizes awarded per team is still limited to eight. After the tournament ends, tournament leaders have the responsibility to inform ArenaNet which eight members of their tournament rosters receive the prizes.

Mar 9, 2007 at 09:41 o\clock

The press of Guild Wars

Press

For press coverage of all kinds – from official press releases to interviews to game reviews to special feature articles – check out the Press section. And, take a look at our Awards page to learn of some of the accolades that Guild Wars has received to date.

Exclusive Asura Miniature Revealed! 6 March 2007
Players will get the opportunity to adopt a brand new, exclusive miniature, the Asura, by purchasing a copy of selected game magazines in North America and Europe. We've managed to capture an image of one of these elusive little creatures, and you can check it out here. The list of regional publications that will offer the miniature Asura, and the shelf date for the issue that will offer it, is available here. Several of our media partners will be running more than one feature about Guild Wars, so we will expand the regional publication list to provide lists of features and other articles as other dates become available.
 
Guild Wars Wins More Awards 9 February 2007
PC Gamer Magazine awarded Guild Wars Nightfall its 2006 Awards for Best MMO and Best Value. They cited "gorgeous, engaging environments populated by some of the coolest- and most creative-looking monsters and characters out there." The editors also gave a nod to their favorite game element—the low-level quests—and to the "near-unlimited gameplay for the one-time price of the boxed copy."

The awards reception for the 2006 1UP Awards erupted into chants of “Guild Wars!” just prior to announcement of Guild Wars Nightfall as the Best Online/Multiplayer Game of 2006. 1UP said, “Fans of Guild Wars Nightfall love the multiplayer experience of the game and helped vote it the winner in the Online/Multiplayer category.” Details here.
 
Guild Wars: Game of the Year 23 January 2007
In a recent announcement, MMORPG.com recognized Guild Wars as recipient of their Game of the Year editorial award. They say, "Guild Wars is innovative and entertaining while continuing to grow and please their fans. That’s enough to make this game the Best of 2006."
 
Wintersday Event Breaks Records 8 January 2007
ArenaNet announced today that this season's Wintersday Event broke all records for player participation. As you may be aware the event was extended until Thursday of this week, due to popular demand. Read the press release for information about the event.

Mar 8, 2007 at 08:01 o\clock

Do you like playing MMORPG?

MMORPG ( M assively M ultiuser O nline R ole P laying G ame) is a role playing game on the computer played by many people.
In the beginning, there was Dungeons & Dragons. This game swept over the gaming landscape in the 1970s, encouraging teenagers and adults to engage in imaginative puzzle-solving.
Taking on the personae of a grumpy old wizard, or a brave-but-stupid warrior, or maybe a quiet, sneaky pickpocket, the group would face challenges together, grow in experience,
solve riddles, strategize combats, negotiate treaties.
It was always a dream of these role players to be able to do this interaction on the computer. In fact, some of the earliest computer games were in essence single player
adventures. One of the first on line role playing games was Gemstone III. This was on the GEnie network, and allowed its members to take on roles, kill monsters, chat with each
other, buy pretty clothes and items, and have fun. It was enormously addictive in those years.
In current times, there are many MMORPGs to choose from. Each has its focus, its strength and weaknesses. You can focus on combat, or focus on role playing, or focus on chatting
with friends. You can explore the world, or focus on a certain area. You can work to be the 'best bowman' or focus on being the 'well known, friendly helper'. Whatever you seek
that helps you feel happy, the MMORPG probably exists to bring you those feelings.
Now is 2007, World Of Warcraft is the most popular MMORPG in the world. Of course, there are many excellent MMORPG else, just like Star Wars Galaxies, Guild Wars, and so on.
Just make sure you remember it's just a game! The one downside of MMORPGs is that the game can seem more important than reality. Your on line friends don't pick on you for
ignoring chores, they love to hang around and chat with you. There are people on 24 hours a day to talk with. You can easily get more points or score more XP, where real life
can be more challenging. So some people get absorbed by their on line game and neglect reality, because the on line game is more fun, more instantly rewarding, less difficult to
deal with. As long as you avoid that trap, and look on your MMORPG as a form of recreation and not as a *substitute* for real life, you'll have a great time!