antmilan

Sep 14, 2007 at 08:32 o\clock

machine profession company

machine profession company

A South Fukien country spring state City of our company is the machine profession to make the business enterprise(砖机,制砖机 in China), having complete of production equipments, advanced techniqueThe craft, srict examination means and good on the trail of service.
    The company insists to put the production point in paying attention tothe quality
and development newly product through the years, begging thedevelopment with science and technology, dissolving the vivid design thought and strict craft norm asthe integral whole, changing the generationwith the contemporary and advanced techniqueguidance product renewal.Unremittingly work hard through more than ten years, the company alwaysnot only became to make the brick machine the expert, becoming own specialfeatures still in the market competition of the vehemence and walk the frontof the experienced industry follows. "Make the manufacturer beneficial, start construction lowers to buildthe price, user more safe credibility" is our principle of management.For this, my developed and various new equipmentses of company:The hollow brick carves thepiece, many borebricks, the mark brick, powder ash from stove brick, colorful road noodles brick, road follow stone, the cement tube etc. cement product of productionequipments.My factory equipments has the design special, process excellent and practical new, the benefit discards the characteristics of environmentalprotection.Carving the piece the production wall body can used for the red brick that replaces to glue the soil, ising a nationconstruction a point to expand theitem. Our company carries on the production control according to the ISO9001 quality management system completely, producing the machinequality stability, is consistent among the large customer deeply good opinion,for work well the after-sales service and the product quality follow, we are hotliver welcome the public new, the old customer comes consultation, talks.

Sep 7, 2007 at 07:54 o\clock

Chinese TBC: New Record:60-70 only 23H!!!

Chinese TBC: New Record:60-70 only 23H!!!

Chinese TBC launched yesterday,however,a play have leveled up from 60 to 70 in less than 23H.Below is his info:


ID:Silver Dragon


Class:Hunter


Guild:GreenBase


Server:Un'Goro(Horde)



wow gold buy wow gold world of warcraft gold

Sep 3, 2007 at 05:02 o\clock

WoW: Tigole interview:about WotLK

WoW: Tigole interview:about WotLK

Allvatar.com interviewed Tigole, and here is a small summary of the rather new information :

CoT : Stratholme and Naxxramas will be here to bring people back to the old continent.

Dustwallow Marsh will fill the lvl 35-45 gap in leveling.
Elite quests will be turned into normal quests in Alterac Mountains and Arathi Highlands.

Northrend will be larger than Outland. Zones will be smaller than the ones in Outland (except for Dragonblight)

There will be a "level up" instance for every level range. (Pretty much like Burning Crusade
WotLK will have at least two 10 man instance, with possibly a third one in a patch.
They don't plan to upgrade the engine to DirectX 10, they will just add a few improvements every now and then.

Randomization will be added to daily quests to make people feel like they do different quests each day.

Housing is still scheduled, but doesn't fit with the current development of WotLK. We'll have to wait quite some time before getting it.

link:

wow gold   buy wow gold   lotro gold  wow gold

ffxi gil  buy ffxi gil  dofus  dofus kamas   buy dofus kamas

Aug 29, 2007 at 09:27 o\clock

WoW: What's the "Gold Teams"?

WoW: What's the "Gold Teams"?

Have you think that you get full tier 2 even tier 3 within one month when you are just level

60? How? Please check it out below:

There are countless "Gold PuG" raids that take place each day... even for the veryend game

instances such as Naxx or AQ 40. These "Gold Teams" are made up of usually about 20 or 25

experienced raiders that take along some noobs to gain gold and gear. No vent or online

speaking software is used. The raids work this way: after each boss, players bid for the

items that drop (starting at 100g for example for tier 2 sets) and people can go on

increasing their bids till the others drop. Then at the end of the raid, all the gold is

SPLIT UP BETWEEN ALL THE MEMBERS OF THE RAID. This can easily get you 300g per run. I've had

some runs where I've gained 1k gold because people would bid 8000 gold on Ashkandi for

example :D. This system is very different, and caused people to rush through content, and

that is quite a pity. Another one of my friends managed to collect all his tier 2 gear and

some tier 3 within 2 and a half weeks of hitting 60... However it allows people to earn gold

to combat the HUGE inflations that occur in WoW China.

link:

wow gold   buy wow gold   lotro gold  wow gold

ffxi gil  buy ffxi gil  dofus  dofus kamas   buy dofus kamas

Aug 25, 2007 at 08:39 o\clock

WoW Worrior Tanking Guide: Devastate Performance Analysis

WoW Worrior Tanking Guide: Devastate Performance Analysis

WoW gold  buy wow gold  lotro gold

Due to the misleading tooltip of devastate, there?s been some discussion as to the worth of this ability in tanking, how it compares to sunder & heroic strike, whether fast or slow weapons benefit more from it.

This guide will try to explore the workings of devastate, compare it to other tanking moves, explore where it?s useful and finally run some simulations to see what speed weapon benefits most.

This guide is valid as of patch 2.0.7. I will try to update if things change in future patches.

The tooltip on devastate rank 3 is:

?An instant weapon attack that causes 50% of weapon damage plus 35 and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of the Sunder Armor effect.?

This suggests that the devastate formula is:

(wpn dmg + normalized ap) x 50% + 35 + # sunders x threat

Testing during the TBC beta by Lavina / The Venture Co ? EU (http://forums.wow-europe.com/thread.html? topicId=78137860&postId=780908615&sid=1#0) showed this to be false. The testing showed the actual formuala to be:

(wpn dmg + normalized ap) x 50% + 25 x # of sunders + threat

This is a significant departure from what the tooltip indicates. The tooltip states a serious threat generator, the actual formula suggests a dps tool with added aggro.

As of 2.0.7, live testing shows Lavina?s formula to hold true still. This guide will use that formula.

Since the beta testing was done, devastate innate threat has been increased to 101.

How to maximise the effectiveness of Devastate?

An examination of the formula shows that devastate benefits greatly from the number of sunders on the mob. Let?s test devastate with 0 sunders and 5 sunders.

Assumptions:
Warrior is level 70, wielding a 71.7 dps GM/HW Slicer 2.6 speed one-hand sword.
Warrior has 1400 attack power.
Mob is also level 70 with 4000 base armor.

Armor reduction formual is: (Armor / (Armor - 22167.5 + 467.5 * Enemy_Level)) * 100
Mob armor mitigation with 0 sunders:
(4000 / (4000 ? 22167,5 + 467,5 * 70)) * 100 = 27.5 %
Mob armor mitigation with 5 sunders:
(1400 / (1400 ? 22167.5 + 467,5 * 70)) * 100 = 11.7 %

Weapon damage range = 149 ? 224, average damage = 186,5
The warrior?s white swing would be, on average, 186.5 + 1400 / 14 * 2.6 =
447 before armor mitigation,
323 after mitigation,
394 after 5 sunders.

Devastate results with zero sunders:

Damage = (186.5 + 1400 / 14 * 2.4) x 50% + (35 x 0) = 213,25 * (1 ? 27,5%) = 155
Threat = 155 + 101 = 256 threat

Devastate results with five sunders:

Damage = (186.5 + 1400 / 14 * 2.4) x 50% + (35 x 5) = 388,25 * (1 ? 11,7%) = 343
Threat = 343 + 101 = 444 threat

Even without the armor reduction effect of sunder, the presence of sunder ups damage of devastate considerably. Along with the sunder effect, the damage has more than doubled.

Is Devastate better than Sunder Armor?

Sunder Armor at max rank does 301 aggro per application, lowers target?s armor by 520, can be stacked 5 times for the armor reduction effect but continues to generate threat past those initial 5.

Assuming we have already put the 5 sunders on, should we keep on spamming sunder or using devastate? Without any points in improved sunder armor, both sunder and devastate cost 15 rage and are spammable on the global cooldown. As seen from the above example, devastate delivers much higher threat than sunder armor.

What if we put in points to improved sunder armor? Assuming we also have focused rage, our devastates become 12 rage, our sunders become 9 rage. So we can ask two questions:
(1) Which move delivers higher threat per rage?
(2) What is the weapon damage required for devastate to surpass sunder armor?

From our previous calculation, devastate threat with 5 sunders = 444.
Sunder Armor at max rank does 301

Devastate Threat per Rage = 444 / 12 = 37
Sunder Armor Threat per Rage = 301 / 9 = 33,4

Devastate gives better return for the rage spent. We do both higher threat AND do dps, whereas sunder has no damage component.

So is devastate better because we used a high dps weapon? Let?s see what dps weapon is required to outdo sunder.

(wpn dmg + normalized ap) x 50% + 35 x 5 + 101 = 301

301 ? 101 ? (35 x 5) = 25 / 50% = 50. With any weapon + AP combo doing more than 50 damage per hit, devastate will deliver higher threat than sunder armor. A level 70 warriors just AP contribution will be higher than 50. Therefore devastate is a better tool than sunder armor under any condition.

Is Heroic Strike Better Than Devastate?

Due to HS being a ?on next swing? ability and the somewhat unpredictable rage cost and differing spammability, making a direct comparison is harder. We can at the most model different scenarios and test.

Heroic Strike Rank 10 does: A strong attack that increases melee damage by 176 and causes a high amount of threat. Causes additional damage against Dazed targets?

Testing has shown the ?high amount of threat? to be 196.

Normalized AP applies only to instant attacks therefore HS uses regular AP mechanics.

HS (10) damage = wpn dmg + ap + 176

For our warrior this means = 186.5 + 1400/14*2.6 + 176 = 622.5
Before armor mitigation = 623
After migitation = 452
After 5 sunders = 550

Obviously the single hit damage of HS is significantly higher. However, devastate is on the global cooldown timer, 1.5 seconds, while HS is on the swing timer of our slow weapon, 2.6 seconds. Let?s compare dps. Since HS is additional fixed damage to white swings, we can only compare HS extra damage per second to devastate dps as devastate dps is also in addition to white swing damage.

Devastate dps = 343 / 1.5 = 229
Heroic Strike dps = 176 / 2.6 = 67,7

From a pure dps point of view, the additional dps effect is significantly lower compared to devastate.

Heroic Strike of course benefits from a faster weapon, so lets see if using the GM Quickblade, with the same dps but 1.8 speed makes any difference regarding dps.

GM Quickblade data:
Damage range = 103 ? 155, average damage = 129
Speed = 1.8

HS(10) damage = 129 + 1400/14*1.8 + 176 = 485
Before armor mitigation = 485
After mitigation = 352
After 5 sunders = 428

Devastate damage = (129 + 1400/14*2.4)x50% + 35x5 = 359.5
Before armor mitigation = 360
After 5 sunders = 318

Devastate dps = 318 / 1.5 = 212
HS dps = 176 / 1.8 = 97,7

Despite delivering big numbers on individual hits, the additional damage cannot catch up with devastate just because we use a faster weapon.

Since we want to see if HS can outdo devastate in a tanking situation, we also need to see the threat generation and the rage cost of it. Since devastate is on a global cooldown timer and HS is on a next swing, the only way we can compare the two is if we take a time frame and measure threat & rage performance.

We?ll take a 27 second fight to compare. This assumes the 27 seconds start after 5 sunders are applied.

During this time, we can do 15 Heroic Strikes OR 18 devastates and 15 normal white swings, since devastate is on a global cooldown and does not consume white swings.

Damage from 15 Heroic strikes = 15 x 428 = 6420
Threat from 15 Heroic Strikes = 15 x (428 + 196) = 9360
Rage cost of 15 Heroic Strikes = 9 x 15 = 135
Threat per second = 9360 / 27 = 347
Threat per rage = 69,3

Damage from 18 Devastates = 18 x 318 = 5724
Damage from 15 white swings = 15 x (129 + 1400/14*1.8) * (1- 11.7%) = 4093
Total damage = 5724 + 4093 = 9817
Rage cost of 18 devastates = 18 x 12 = 216
Rage gain from white swings = 15 x ((272,9 / 274,7)*7,5+2.5*1.8)/2 = 89
Net rage cost of 18 devastates = 216 ? 89 = 127
Total Threat = 18 x (318 + 101) + 4093 = 11635
Threat per second = 11635 / 27 = 431
Threat per rage = 91,6

So, even with a fast weapon that favors Heroic Strike on a per hit basis, Devastate significantly outperforms Heroic Strike in dps, total threat, threat per second, threat per rage categories.

Admittedly, the white swings that help put devastate in front of HS are subject to glancing blows but even with glancing blows factored in, Devastate outperforms HS to such an extent that it should always be the preferred threat generator

Edit: Edited the HS dps part to make clear that HS damage is really HS bonus damage per second, as per suggestions below.