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Missy gives us the heads up on the latest from Customer Service, looks like they are ready for all of your /appeal needs!!

Among the masses lurks a silent legion of tireless souls waiting for their moment to leap to the forefront of battle and overcome obstacles even the most seasoned of soldiers cannot attempt to defeat. These legions, better known as ‘CSRs” are here for you 24 hours a day, 7 days a week. Their weapons are honed, their hands poised above the keyboard just waiting to leap into action at a moment’s notice. Our experienced Customer Service team is now fully functional and prepared to come to your aid any time of day or night. If you find you’re in need of assistance with game-stopping emergency issues, please type /appeal in game. Here’s an example of reasons you should contact a CSR:

- You are stuck in the game’s geometry and are unable to move. Relogging and using /stuck does not help.

- You are bound in a zone that is currently down and you need a safe place to call home.

- You’ve lost your Book of Binding and need to get home!

- You witness someone breaking the rules. This includes exploiting, causing a severe disturbance in a public channel and inappropriate names.

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Aug 26, 2008 at 04:21 o\clock

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Mark stopped by the forums a bit ago and gave us an update on the Preview Weekend. Things they have found that need fixing, including the hottest topic around, r10 rr6 players going to tier 2 and getting gear then coming back to tier 1 scenarios.
Folks,

Okay, it was a wild and crazy weekend in WAR and while some of you might be tempted to go all Samurai on us for a couple of the bugs, overall things went very, very well. As long-time readers of my notes now, I won’t do a Nick Winters and we are anything but pathological liars so we’ll always own up when we make a mistake and we made a couple here. So, Aion Gold let’s talk amongst ourselves and have a little chat about the top nine list of the biggest issues and where we stand in regards to them.

(1) Client Crashes – I’ve talked about this as one of the reasons why we didn’t release the NDA until recently. Here’s the current status.
- Just a little too many currently. While we are better off than we were in beta, we must do better still before release.
- A number of players will lower spec Air Jordan Shoes  machines had more CTDs than higher spec machines.
- Number of fixes already in pipeline. They are working their way through our testing servers and will be pushed to the players once they have been vetted internally.
- Engineering time for CTD issue has remained heavily committed; our top engineers are working on the various issues.

(2) Monster Pathing and AI – Well, what can I say other than not even all of King Tut’s wealth could have made us feel better for messing up on this one. Well, maybe all his wealth. 
- “Yes, that monster seems to be behaving a little oddly”. Monster responsiveness was very sketchy, odd pauses and tethering issues.
- “Oh, was I supposed to go in that direction?” Pathing sometimes wonky - mobs get stuck or go in wrong direction.
- Utter confusion at times as both monsters and pets will engage and disengage seemingly at random
- Internal server optimizations last week broke the pathing/AI. And I mean really, really broke it. This truly was a “Opps, we broke this code” moment for us and we don’t have many of them.
- Going to ensure that this problem is fixed this week. As I said in my first Preview Weekend, this is a major concern for us. Fortunately we have no underwater combat in this game or some of the Warhammer Gold NPCs may have been appropriately dubbed land sharks.

(3) Pet Responsiveness – With similar issues to Monster Pathing and AI, this was not our finest hour.
- Need to transfer "combat responsiveness" fixes to pets - have pet move immediately on button press.
- “Oh no, Mr. Bill!” Pets suffer from same pathing and lack of response as general monsters. runescape gold  Pets hopping around like they were headed to Del Staters.


(4) Global Cooldown Timers –This seems to be a hot topic for players to talk about. However, things aren’t always as they seem.
- Reality and perception are two different things, Warhammer has a GCD of 1.4s, WoW has 1.5s
- Need to improve on the feeling of sluggishness of the GCD and UI.
- Or is it really 2.0 seconds? Bug with display where our timer shows 2s when it is really 1.4
- Next in line please? We will add in better "slop timer" to allow players 0.3s extra to pre-queue a second ability followup.
- “Ability not ready” messaging needs to be improve, a sound effect if Global Cooldown in effect, maybe more cowbell?

(5) Client Performance – This is one of those issues
- Need better scalers on effects, sounds, graphics, etc to help lower end machines (already lots of additions to coders)
- This thing loves memory like Dan Aykroyd loves bass. We have already improved the memory consumption of the client and taken 100M out of current test best.

(6) Better animations
- So much more coming in the next two versions of the client. We are currently incorporating serious amounts of new animations into the game. Hopefully nobody will sneak a coneheads model into the game.
- Look at what my XXXX does now? Over the next  aion online gold month we will address many class-attack specific issues across all 20 careers.
- “U think you can dance?” Nope, but we have added new racial animations for movement, fidgets and redid some emotes.

(7) Texture Blurring
- Textures are currently cached in a manner that results in blurriness on entering a region.
- We will look at adding a client scalar.

(8) Targeting, Camera, etc
- Currently our targeting system differs from many MMOs inTennis Rackets   terms of our features and how we go about things. We will identify and make a more standard initial setup but allow flexibility.
- Will add additional keybinding selections to allow flexibility

(9) Renown rank gear
- Unfortunately, a new bug (well an old bug we fixed and then managed to break again) which allowed Rank 10 RR 6 players can go to Tier 2 to get better gear and then come back to Tier 1 and own scenarios. We are currently working on a fix.

I hope you enjoyed the Preview Weekend and we thank you for your interest and we hope, patronage of our game.

Guess what folks, that’s the news and I am outta here!

Aug 18, 2008 at 08:41 o\clock

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